AISubs v3.7
Hello everybody and welcome back to Dark Souls.
I'm going to explore around a little bit and see if I can find anything interesting.
Or anything other than just the complete dead end that this whole area appears to be now that I've rung the bell.
I'm going to head down here one more time, just to make sure.
There's got to be something more down here than just a set of armor and a boss and this big, cool, creepy area, right? Like, there's got to be something else.
Now, there are more stairs and stuff down there.
Maybe I can't get down there quite yet from here, but...
But, I mean, clearly there's more to be done in this area.
Well, try as I might, I have not been able to find anything else that I can really reasonably handle or do down there, so...
Yeah, let's get out of this place. I am tired of here.
There's no place like home. There's no place like home.
There's no place like home.
There's no place like not-blighttown.
Ahh, finally.
Let's go back up to Firelink... where everything's nice and safe... and nothing sucks... quite like Blighttown.
This is a really cool set of armor. I probably won't keep using it, 'cause I want a little bit more... want a little bit more of that defense, but...
This is a cool set, though. I like it.
Like, is Dark Souls... I don't actually know, does Dark Souls turn into one of those games where it's really just more about, like...
What do you feel coolest wearing? Or, like, can Bloodborne basically ends up being? Or...
Is Dark Souls much more...
Huh.
Hmm...
Not a hundred percent sure what to make of that. There used to be a person there.
What's going on up here?
Oooh!
Oh-ho!
Very interesting.
Pieces are starting to fall into place.
So, I'm starting to assume that...
...this is because I didn't kill gold armor guy.
I didn't kill gold armor guy, and now...
...cool little mute lady down here is dead.
It's...well...yes, thank you.
And...because she is dead...
...apparently...
...this fire is out. Can I light it?
Firekeeper is absent. Cannot light bonfire.
Okay, so she was a firekeeper.
Apparently there are certain bonfires that are lit thanks to...
...maybe all bonfires, come to think of it, I don't actually know...
...that are lit thanks to firekeepers, and...
...they are the ones who can reinforce my estus flask if I give them firekeeper's souls.
She's dead, though, which is unfortunate, because...
...this was a pretty nice bonfire.
Nice location.
Nicely placed.
I will miss it.
What do you have to say for yourself?
Apparently.
No shit.
Why are you always useless?
And I was really beginning to like it here.
Maybe it's time I do something about it.
Oh, hello there. I'm pleased to see you safe. As always, if you provide the materials, I can teach you pyromancy.
Like I'm just ascending it with souls only. Yeah, let's do it. Why not?
Yay! Go us. I can't tell if it's doing anything, though.
Oh, it is. Okay, so... nice!
I'm not really using magic much, though, so I'll...
I'll leave it be for now, but it may be that, uh...
Whoa!
Okay, so now I see what he's talking about.
I... had better find...
...a bonfire somewhere.
I am not dying and respawning back in Blighttown...
...if I can help it.
Never again.
Excuse me while I go find a bonfire to rest at.
Hey, there's somebody over there now.
Two somebodies.
Or maybe just the one.
Interesting. I'll head over there later.
Okay, bonfire.
Resting.
So a lot's happened, apparently.
I'm gonna definitely need to go back down to Firelink and investigate that, uh...
whatever that was.
And I still need to head up to...
dark route. And then I need to go to Sen's.
Okay, before we do that...
before we do...
any of that...
I'm gonna spend the rest of this episode reading the item descriptions.
Because I didn't really do that when I had James here because, like, we had precious few hours to play and I didn't want to waste a lot of that time...
doing lots and lots of reading when we could be progressing.
But now...
it's just me! I got all the time in the world!
Well, I don't, but I could... I've got more time than...
I... anyway.
So... you know what? We're just gonna... I'm gonna read through all of these descriptions one by one.
I'm gonna edit out all the boring ones.
I feel like I've probably been missing out on a lot of the... lore stuff...
by not paying attention to those.
And... obviously, I've been missing out on some important, like... equipment details.
Like... the... non-repairability of that crystal gear... and such.
So... yeah, let's read through these things, huh?
Item one...
The undead treasure these dull green flasks
fill with estus at bonfire
fills hp
the estus flasks are linked to the firekeepers
I know what that means now!
the dark tales also make reference
an emerald flask from the keeper's soul
she lives to protect the flame
and dies to protect it further
Well, the flame back at firelink sure doesn't seem further protected...
but... maybe that refers to the firekeeper's souls that I've been finding and turning in...
to the living firekeepers.
Not sure, we'll find out.
the white science soapstone
an online play item
"leave summon sign" Ah, so that's how I'd leave a summon sign of my own if I were to...
if I were wanting to join someone else's world temporarily. "sunlight medal" "this faintly warm
medal engraved with the symbol of the sun is the ultimate honor, awarded to those who summon
the warrior of sunlight and complete a goal" Ah, so that's when I summoned our good "praise
the sun, buddy" jolly cooperation, that's what happened. "the symbol represents lord
guin's firstborn, who lost his deity status and was expunged from the annals, but the old god of
war still watches closely over his warriors" Wonder who lord guin's firstborn is. "black eye orb"
"mystical orb found on a keeper's corpse" Ah, that's what I just found on the keeper who died.
"invade the world of the murderer of a firekeeper to defeat the perpetrator and reclaim the soul
of the firekeeper" "the black eye keeps constant watch on the city of the gods" Anor Londo. Oh,
so I bet if I use this item it will send me to Anor Londo as if I was invading the world of a
player online. I will go and try to kill him and more likely be killed, but if I did kill him I
would get the soul of the firekeeper back, which I could bring back and relight that fire. That's
awesome. I wonder... I probably am not ready for him, am I? Comments, let me know if I'm ready for
him. I'm not. "blood red moss clump" "a medicinal red moss clump reduces bleeding build up" Okay,
"bleeding builds up when attacked by sharp blades or spikes" and "once triggered causes severe
damage" "use this moss clump before it reaches this point" So is bleeding like frenzied and
bloodborne? Is it that thing where the meter builds up and it's not hurting you right away,
but if that meter fills up it's just very sudden deadly damage that will probably kill you?
I get the sense that's what this is. "purple moss clump" familiar with this. "a medicinal purple
moss clump reduces poison build up" Not toxicity, though.
Poison builds up in the body, and when it breaks out, it causes gradual damage over a period of time.
Poison can be exasperating, to state the obvious,
so be certain to carry the needed quantity of these moss clumps when destined for an afflicted area.
Atrocious fecal waste material.
Throw at enemy to build up toxins,
but also builds up your toxicity.
Ooh, that's interesting.
Can't think of a situation I'd want to use that in,
but I bet there are several perfect situations to use that in.
Although the stench makes it difficult to carry on one's person,
turning an enemy toxic inflicts high damage over a period of time.
Okay, there's gotta be some bosses or some really strong enemies that that's great for, I bet.
Charcoal pine resin.
A black charcoal-like pine resin applies fire to right- hand weapon.
Affected weapon inflicts fire damage for a short time,
particularly effective against corporeal creatures and undead,
who have an instinctual fear of fire.
Good to know!
Alluring skull.
Okay, some of you were frustrated at me for not...
trying this out when I first got it near the boar, I think.
A skull with meekly lingering souls.
Throw to shatter and spread souls to attract certain types of enemies.
Souls are a concentration of life,
and the life-starved hollows are lured by its power.
Not effective for all enemies.
Okay, so I bet I could've lured the boar maybe even into the fire.
Or just right below me to drop down and hit 'em.
Homeward bone.
A bone fragment reduced to white ash.
Returned to the last bonfire used for resting.
Bonfires are fueled by bones of the undead.
In rare cases, the strong urge of their previous owners
to seek bonfires enchants their bones with a homeward instinct.
Soul of a lost undead who has long ago gone hollow.
Used to acquire souls.
Okay.
"Soul of Quelag," okay.
Once daughter of the witch Izalith,
but now a chaos demon.
I wonder if Izalith was the...
other spider lady thing that I ran into down there.
Why is that name familiar?
Special beings have special souls and Quelag's soul contains all aspects of chaos.
Use it to acquire a huge amount of souls or to create a unique weapon.
I take it that means I better not use it for souls.
Okay.
Humanity!
A rare, tiny black sprite found on corpses.
Used to gain one humanity and restore it to a large amount of HP.
This black sprite is called humanity but little is known about its true nature.
If the soul is the source of all life, then what distinguishes the humanity we hold within ourselves?
Fair question.
Copper coin made of copper.
Its face shows old man McCloyf, god of medicine and drink.
Even coins of great value in the world of men have little value in Lordran, where the accepted currency is souls.
Those who dream of returning to the outside world are fond of carrying these around.
I can't remember who I got this off of.
Dark sign.
The dark sign signifies an accursed undead.
I think I've had this from the beginning.
Those branded with it are reborn after death, but will one day lose their mind and go hollow.
Death triggers the dark sign, which returns its bearer to the last bonfire rested at, but at the cost of all humanity and souls.
Okay, so this... yeah, this is why...
This is why I'm undead.
It's why I keep spawning when I die.
Gotcha.
Dragon scale for reinforcing dragon weapons.
Don't know if I have any of those yet.
Peeled from an ancient dragon, a dragon is inseparable from its scales,
and the transcended apostles, who seek the perpetuity of the ancient dragons,
have crossed the very end of the earth to seek this invaluable treasure.
It's mine now.
Is that why you guys have been telling me to try to cut off all these dragontails?
I've not been cutting off any dragontails... so far I don't think.
Oops.
I mean you guys saw my Monster Hunter animation episode, right?
You've seen how much luck I have cutting off dragontails.
Okay... got a bunch of keys, I should look through these keys.
Crest of Artorias.
This crest opens a door in the darkroot garden sealed by ancient magic.
Okay, this is the thing I use to open the door for grinding.
The door leads to the grave of Sir Artorias, the Abysswalker.
Many adventurers have left for the grave, but none have returned, for they make easy prey for local bandits, who are pretty tough.
With such dangers, the crest can do more harm than good in the hands of the uninitiated.
"Dungeon Cell Key," "Key to the dungeon of the undead asylum to the north," "A mysterious knight with--" This is the first key I got.
A mysterious knight without saying a word shoved a corpse down into the cell, and on its person was this key.
Who was this knight, and what was his purpose? There may be no answers, but one must still forge ahead.
You guys mentioned--one of you guys mentioned that this mysterious knight who dropped this key in the room
was the same guy I found dying who gave me estus flasks. Is that true? Is that the same guy?
I guess I still don't know who he is, but--but I'm apparently handling whatever his task was.
Undead Asylum, Floor 2, East Key.
The undead asylum is a giant undead prison segmented by countless iron bars.
Even if an undead were to escape from a cell, passage to the outside world would not be gained easily.
Yeah, you gotta--you gotta travel by bird.
"Big Pilgrim's Key," think I got this off of the first boss in the undead asylum.
"Key to the inner door of the undead asylum main hall," "Big Key belonging to a chosen undead pilgrim."
Can't have been the boss.
I mean, it belongs to a chosen undead pilgrim now.
"Key to Depths," "Key opening the door from the lower undead berg to the depths,"
"Those banished from the undead berg" -- you can get banished from the undead berg? --
"wow, eke out their existence in the depths," "a damp lair with no trace of sunlight,"
nearly half of the depths form a perilous flooded labyrinth,
boy do they,
"Sewer Chamber Key," "Key to the sewer chamber in the depths,"
in any community, a few bad apples are sure to exhibit insatiable greed,
if they were turned undead and banished to the depths,
would they reconsider their ways?
Use this key to see for yourself.
Is this a key that led me to that lady who is like a little shopkeep in that little sewer tunnel?
I don't know if I used this key or not.
"Blighttown Key," key to Blighttown from the depths of the undead berg, swallowed by the gaping dragon.
As its name suggests, Blighttown is a place of great pestilence.
Even the polluted inhabitants of the depths are aware of its dangers and built this mighty door in hopes that they could remain safely separated.
Okay, so the guys who were kicked out of the undead berg down into the depths...
Even they don't want anything to do with Blighttown.
And why would they? Blighttown sucks.
"Key to New Londo Ruins," key to the iron bars separating the ruins of New Londo and the Drake Valley.
The ruins of New Londo were blocked off for the cursed ghosts posed danger to life and spirit. Yes, they do.
And the legends speak of a terrible dark which was sealed away. Hmm... ominous.
All right, let's check out some spells!
"Remedy," sorcery of the red-robed Yulva. Yulva? Yulva? Hm.
One of the sealers of New Londo.
Reduce bleeding and poison buildup and undo various poisonous effects.
One of New Londo's unique healing sorceries.
Perhaps she abandoned her sealer duty to take her healing arts back to Blighttown.
Hm. Don't know anything about you.
Got your robes, though.
Bet you're dead, aren't you?
Yeah, I bet she's dead.
"Fireball," standard pyromancy of the Great Swamp.
"Power Within," where'd I get this?
Pyromancy of Carmina, who harnessed the power of flame to actualize the inner self.
Short strength endurance boost, but lose HP.
Excessive power eats away the life force of its caster, and like all dangerous spells,
power within was kept secret for eons.
Where did I get this?
That seems important.
"Heal," elementary miracle cast by clerics, restores HP.
To cast a miracle, the caster learns a tale of the gods and says a prayer to be blessed by its revelations.
"Heal" is the shortest of such miraculous tales, probably for good reason.
If you gotta use "heal," you probably don't have time to waste.
I wonder if I should be using any of those other ones.
I've pretty much just been sticking to "fireball" and "heal."
Not really a magic character, though, so, eh, I don't know.
All right, weapons. This is gonna be important. Let's look through our stuff.
"Winged Spear +5," old friend.
"A long-hilted spear with a barbed point." "Long reach can be used with shield up."
I guess this is why we read item descriptions, huh?
"Effective against hard exteriors and hits for high damage at the right moment of an enemy's swing." Interesting.
But the hit radius is small and it is easily blocked by shields.
Gonna have to keep that updated, unless I find a better spear somewhere.
Crystal Shortsword.
A fully crystallized straightsword.
How such a weapon was created is entirely unknown.
The crystallization boosts its attack, but makes the blade brittle.
The sword cannot be used for long, as it cannot be repaired.
Good to know.
"Gargoyle's Halberd +6," pretty much my main weapon up until this point, other than the winged spear.
Halberd of the Gargoyle guarding the Bell of Awakening in the Undead Church.
Perfectly standard bronze halberd without any special power.
Well, don't oversell it.
Gargoyle's Tail Axe.
Sliced Tail of the Gargoyle guarding the Bell of Awakening in the Undead Church.
"Or patrolling in Anor Londo." Hmm...
Wow, those guys are just patrolling out there?
Yeah, I'm definitely not ready for that place.
Sorcerer's Catalyst.
Hmm...
Sorcery Catalyst used by sorcerers of Vinheim Dragon School.
A Tin Banishment Catalyst.
Where did I get all these?
Crystal Shield.
Oh, that I could use you all the time.
A fully crystallized straightshield.
How such a weapon was created is entirely unknown.
The crystallization boosts its defense, but makes the shield brittle.
The shield cannot be used for long, as it cannot be repaired.
Eagle Shield.
Hmm... Still might have to use this.
Greatshield with an eagle design.
Lightest and easiest greatshield to handle.
Greatshields are very stable and deflect attacks,
but one cannot parry and instead bashes with the shield.
That's kinda cool.
Probably won't use it, but that is pretty cool.
We got a lot of stuff. Alright, let's check out this armor!
Knight Helm.
A helm of a lower-ranked knight.
I started with this.
Despite the thin metal used, the grooved texture gives it added protection.
"Elite knight helm. Helm of a nameless knight, perhaps an elite knight of Astora.
Although he was loathed to give up on his undead mission, he perished at the undead asylum
and went hollow." Wait, how did... Wait, I got this out in Darkroot...
Basin or Garden or whatever. How did he perish at undead asylum and go hollow?
So wait, maybe he perished at undead asylum and then wandered out and went hollow.
There are still a lot of intricacies between the undead and hollow state that I feel like I
don't entirely get yet. I do like this elite knight a set. Might start wearing it again.
"Gargoyle helm. Helm of the gargoyle, an enchanted creature that guarded the bell of
awakening in the belfry of the undead church. This bronze helm was for mere appearance's sake,
as gargoyle skin is naturally hard. Little in the way of defense can be expected from it."
I really feel like it's been doing pretty well for me.
"Leather armor. Armor made of leather. Sorcerer hat. Hat worn by proper sorcerers who studied
at Vinheim Dragon School. The majority take pride in having studied at the academy and
looked down on breaking the formal dress code established for sorcerers."
So I think I found this sorcerer set in that one room in the lower undead berg with the
other sorcerer guy who was stuck in a barrel... or with the two sorcerers who were stuck in a
barrel, rather, one of whom was dead and who I, like, looted this stuff from.
"Armor of the glorious." Yes. "Strange armor from the ancient land of Zena. Birthplace of
the curious dealer, Domhnall. The many medals are believed to symbolize glory and are rad."
"Mask of the Sealer." "Mask of the sorcerers who flooded New Londo to seal away the dark raids
and the four kings who descended into dark." I already don't want to go back to that New
Londo place. Like, I don't need them giving me further reasons to fear it.
It symbolizes their resolve to keep the seal shut forever.
and their atonement for all who were sacrificed, but two of the three forsook New Londo upon tiring of their duty.
There's a story here... and I get the feeling I'm not going to really wrap my head around it...
until I watch some VaatiVidya episodes later.
The sealers were once known as "healers," and the bright crimson was a symbol of that. Hmm.
"Gold-hemmed black hood." All right, this is what I've been wearing.
"Worn by the wit--" Whoa, I'm actually wearing the witch's clothes? That's awesome!
Worn by the witch Quelana of Izalith, mother of pyromancy and daughter of chaos.
I have not been doing this clothing justice.
She wore this gold-hemmed black hood before even the Age of Fire, and it offers strong resistance versus fire poison and other perils.
This is a cool set of armor. I like it.
"Dingy hood. Worn by the firekeeper at Firelink Shrine." Aw... too soon.
It is thought to have once been the white hood of a maiden, but smoke and ashes from bonfires have darkened it over the years.
She's dead now.
Perhaps its former wearer was maimed to prevent escape.
Grim. Balder helm. Helm worn by the knights of the ancient kingdom of Balder. It is made from thick iron plates.
Balder was the homeland of the knight-king Rendall, but it came to ruin after a great many undead were spawned.
This is the armor set that was worn mainly up in the Undead Burg, right? Or closer to the cathedral area?
So I assume Balder has something to do with that.
I've got a lot of this junk.
Sack. Bloodstained patchwork sack by the undead man- eating cook lurking in the depths.
Two eyeholes have been haphazardly cut out.
And finally, let us look at some of our rings. We've only got four, so this shouldn't take long.
Havel's Ring. Proud of this. This ring was named after Havel the Rock, Lord Gwynn's old battlefield compatriot.
This dude was old!
Dead now, though.
Super dead.
Havel's men wore the ring to express faith in their leader and to carry a heavier load.
Okay, so that wasn't actually...
Okay, so that can't have actually been Havel himself, right?
No, surely not.
Blue Tearstone Ring.
The rare gem called 'tearstone' has the uncanny ability to sense imminent death.
This blue tearstone from Katarina boosts the defense of its wearer when in danger.
Handy!
Ring of Sacrifice.
This mystical ring was created in a sacrificial rite of Velka, the goddess of sin.
Its wearer will lose nothing upon death, but the ring itself breaks.
The ring itself breaks.
And finally...
To conclude...
Ring of the Evil Eye.
According to legend, this ring contains the spirit of the evil eye,
a dark beast which assaulted Astora.
The strength of the evil eye does not waver,
and HP is absorbed from fallen enemies.
That is tempting.
I mean, it's evil,
but...
useful?
Okay, I think that is plenty enough for this episode.
This took like an hour to record.
Now we are caught up on our items,
and we can move on,
and, uh...
try to figure out where to go and what to do.